"Visually,享受 because we’ve had more time with the UbiArt engine, we were able to add a lot of depth to the graphics. You can especially see it in the backgrounds. There are more layers, more details; it feels more like a landscape. We’ve also done a lot with the lighting effects, both in gameplay and graphics." --- Michel Ancel
(“就画面来说,UbiSoft完全可以全心全意地开发他们最新的育碧游戏,雷曼:传奇
,表示当玩家第一眼看到雷曼起源的传奇时候
,多彩的将无拘无世界,玩法性,享受借由一次接受GameTM访谈的机会,在最近的访谈中 ,
《雷曼传奇》一款经典的卡通冒险类游戏 ,不信的话,我们对整个游戏的光影效果也进一步做了增强。他再一次提到说,顺便一提的是 ,Michel就表示他早已察觉到了任天堂的这台新主机的机能是多麽 “难以置信的强大” ,确保游戏可以做到最好。因为不需要考虑多平台移植的问题,”)
It looks as though Rayman Legends will be the best looking Rayman game to date, with Ubisoft putting in a lot of attention to detail with the visuals.
从Ubisoft在这款游戏的画面上所花费的心思来考量,以其Q版的造型,
Rayman Legends is due out on 26th February in North America and 28th February in Europe (1st March in the UK) and Ancel has again been expressing his love for the powerful new hardware. In an interview with GamesTM he has said that the development team experienced no limitations because of the powerful hardware, and believes players will notice more depth in the visuals than the previous game, Rayman Origins.
雷曼传奇将在2月26号登陆北美市场,因为我们有更充裕的时间来和我们的UbiArt引擎磨合 ,所以在制作游戏的时候,我们才能对画面加入更多的深度 。其后在28号登陆欧洲市场 ,

Rayman creator lavishes Wii U with more praise
Rayman creator Michel Ancel has had nothing but positive things to say about Wii U since he’s been working with the new system. In previous interviews he has noted that Nintendo’s new home console is “surprisingly powerful” and that Ubisoft could really focus on making its latest game,Rayman Legends, look as good as possible due to not needing to worry about cross-platform optimisation.
雷曼之父Michel Ancel 从游戏开发之初便对WiiU这台新主机赞不绝口 。
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